Where you respect the speed of sound

Knuckles’ Chaotix North American 32X box art
Sega 32X1995SegaPlatformer

Knuckles’ Chaotix (1995)

Knuckles gets his own game, and a gang to go with it: five heroes joined in pairs by a stretchy band of ring energy, racing through an amusement park on Sega’s short-lived 32X.

Released21 April 1995 (JP) · May 1995 (US) · June 1995 (Europe)
PlatformSega 32X only
StarsKnuckles, Espio, Mighty, Vector and Charmy
Players1–2, co-operative
IntroducesHeavy and Bomb
HookTwo characters tethered by rings
Chaotix Japanese Super 32X box artChaotix Japanese key art
TitleChaotix (Japan); Knuckles’ Chaotix (North America and Europe)
カオティクス
Japanese box titleChaotix: Featuring Knuckles the Echidna
PlatformSega 32X
DeveloperSega (Sega CS3)
PublisherSega; Tectoy in Brazil
Executive producerMamoru Shigeta
DirectorsMasahide Kobayashi, Atsuhiko Nakamura, Naohisa Nakazawa
Team leaderHiroshi Fukutsu
Chief graphic designerTakumi Miyake
MusicJunko Shiratsu and Mariko Nanba; sound director Tatsuya Kouzaki
Players1–2 (the second player controls the partner)
Released (Japan)21 April 1995 (¥7,800)
Released (North America)May 1995 (US$69.99)
Released (Europe)June 1995; UK 23 June 1995 (£49.99)
SaveBattery back-up
Re-releasesOnce only: briefly on the GameTap service in the mid-2000s

Overview

Sonic is barely in it. Knuckles’ Chaotix, the only Sonic-series game made for the 32X add-on, hands the lead to Knuckles the Echidna a few months after Sonic & Knuckles gave him his own adventure, and surrounds him with new faces: Mighty the Armadillo, Charmy Bee, Vector the Crocodile and Espio the Chameleon, plus a pair of unreliable robots called Heavy and Bomb.

Its big idea is the tether. You never play alone: your character is joined to a partner by a band of ring energy that stretches and snaps back like elastic, and the pair can fling, drag and catapult each other around the stage. A second player can take the partner, or the computer does it for you.

It came out in spring 1995, built in a hurry for hardware that was itself on borrowed time, and sold far fewer copies than the Mega Drive games. Apart from a brief spell on the GameTap subscription service in the mid-2000s it has never been re-released, which has made it one of the series’ great curiosities. Its cast did not disappear, though: three of them came back as Team Chaotix in Sonic Heroes.

Mighty and Knuckles face Dr. Robotnik in Knuckles’ Chaotix
Mighty and Knuckles take on the doctor.
Espio and Bomb in Techno Tower, Knuckles’ Chaotix
Espio and Bomb in Techno Tower.
The 3D Special Stage in Knuckles’ Chaotix
The 3D Special Stage.

Quick Answers

Quick answers, with links to the full story.

When did Knuckles’ Chaotix come out?

On 21 April 1995 in Japan, in May 1995 in North America and in June 1995 in Europe, for the Sega 32X. More →

Is Sonic in Knuckles’ Chaotix?

Only in a cameo at the end. The game began as a Sonic and Tails project, but by release Mighty had taken Sonic’s place and Tails had been dropped. More →

Who can you play as?

Knuckles, Espio, Mighty, Vector and Charmy, always with a partner. Heavy and Bomb, two robots, can be your partner but are a booby prize. More →

What is the ring tether?

A band of ring energy that binds your character to the partner. Hold one in place and let go to slingshot, throw your partner, or call them back for ten rings. More →

Are there Chaos Emeralds?

No. Six Chaos Rings take their place, won in a 3D Special Stage. More →

Is there a level select?

Yes, through the MARS colour test in the options. It also unlocks a debug mode. More →

Can I play it today?

Only on a 32X; its one re-release, on the GameTap service, is long gone. It has never been brought to a newer system. More →

Why are Espio, Vector and Charmy called the Chaotix?

The name grew from this game. They returned as Team Chaotix, a detective agency, in Sonic Heroes (2004). More →

Plot / Story

Newtrogic High Zone artwork, Knuckles’ Chaotix
Newtrogic High Zone, Eggman’s playground.Art: SEGA, via Sonic Retro

Chaotix’s two manuals agree on the cast and on very little else.

Eggman’s robots tell part of the tale. They run on grey, drained rings instead of captured animals, and the rings fade away soon after a robot is broken. The Japanese manual explains why: Eggman has built a base, Newtrogic High Zone, and powers his new army with artificial Dark Rings.

Then there is the setting, and the prize. In America and Europe it is Carnival Island, a high-tech amusement park that Knuckles watches over, and Robotnik wants the power emerald that keeps its rides running. Japan’s manual has no theme park, just an island newly risen from the sea soon after Sonic & Knuckles. There Eggman has found a ring engraved with the history of a lost civilisation and a Special Ring like those of the Floating Island; the Special Rings lead to a pocket of space charged with energy from the Master Emerald’s altar, set hard into six Chaos Rings, and he wants their secrets and a way to summon the Master Emerald itself.

The trap is much the same in both: a machine that holds Knuckles’ future friends prisoner, the Combi Confiner in the West, which freezes them in time, and the Combi Catcher in Japan. In the Western telling Knuckles chases Robotnik off just before Espio can join Charmy, Vector and Mighty, then finds that the power of his rings can free his friends one at a time, and two of Robotnik’s mechanics, Heavy and Bomb, offer to help. Japan’s Eggman, with Metal Sonic beside him, catches all four newcomers, and Knuckles, come to see what the new island is, breaks Espio out.

Tethered: how the ring link works

Chaotix has five heroes and two robots, each with its own speed, weight, jump and throwing strength, and you always play two at once, so the pairing matters. Monitors add to the chaos, including Grow and Shrink, which double or halve your size, and change your weight and jump with it, for twenty seconds.

The pair are tied together by an elastic band of ring energy, and moving one drags the other. You can plant your character, pull back and let go to fire yourself forward like a slingshot, throw your partner up to a ledge, or summon a lost partner back to your side for ten rings, even if that leaves you with a negative ring count.

Damage works differently too. A computer-controlled partner who is hit drops just one ring. When you are hit, everything depends on the Combine Ring, a blue-ring monitor: with it, your rings spill out as one big ring that you have ten seconds to grab back; without it, they are gone. Get hit with no rings at all and your partner vanishes for a while. There are no lives, so the worst that can happen is being sent back to the hub.

Knuckles’ Chaotix screenshot
Two characters, one band of rings.
Amazing Arena with the lights off, Knuckles’ Chaotix
Amazing Arena with the lights off.
A boss fight in Knuckles’ Chaotix
A boss fight.

Five attractions, five acts, any time of day

After a training run on Isolated Island, the game is played from Newtrogic High Zone’s World Entrance, a lobby full of fairground machines. A claw game picks your partner and a spinning selector picks the next attraction, so you rarely play the levels in the same order twice. Each of the five attractions has five acts, and every act has a ten-minute limit. Finishing one moves the in-game clock on by three hours, so the stages cycle through eight times of day, each with its own colours.

Finish an act with 50 rings and leap through the giant ring for the Special Stage, a 3D course where you collect blue spheres for one of six Chaos Rings, which stand in for the Chaos Emeralds and decide which ending you see. There is also a Bonus Stage whose prizes include items that tame the World Entrance’s machines. The game saves automatically to the cartridge after each act.

Clear all five attractions and the selector machine itself turns on you: Metal Sonic Kai hooks into it for the penultimate battle.

The player select screen in Knuckles’ Chaotix
Choosing a player.
The Special Stage in Knuckles’ Chaotix
The Special Stage.
Fighting Metal Sonic Kai in Knuckles’ Chaotix
Metal Sonic Kai.

Attractions in Knuckles’ Chaotix

Isolated Island is a one-off training stage; the five attractions each have five acts and are reached from Newtrogic High Zone.

  1. Isolated Island, Knuckles’ Chaotix
    Isolated IslandTrainingKnuckles and Espio’s approach to Eggman’s base. The Western manuals call it the Practice Stage. Liftor.
  2. Botanic Base, Knuckles’ Chaotix
    Botanic Base5 actsA greenhouse gone wild. Am-Bush, Burboom, Bushbubble and Catalurcher.
  3. Speed Slider, Knuckles’ Chaotix
    Speed Slider5 actsA rollercoaster of a stage, made for going fast. Dribbler, Gotcha, Hoverby Mk II and Needlenose.
  4. Amazing Arena, Knuckles’ Chaotix
    Amazing Arena5 actsA dark funhouse where you hit switches to turn the lights on. Beatal and Motorspike.
  5. Techno Tower, Knuckles’ Chaotix
    Techno Tower5 actsA long climb past Eggman billboards, with Grow and Shrink monitors. Blitz, Bombbearer and Gut Buster.
  6. Marina Madness, Knuckles’ Chaotix
    Marina Madness5 actsDocks and cruise ships, with ferries worked by switches and no water hazards. Floatsam, Piranha and Poptank.
  7. Newtrogic High Zone, Knuckles’ Chaotix
    Newtrogic High ZoneHubThe World Entrance, where you pick partners and attractions, and in the end the scene of the penultimate boss.

In comics, TV & other media

Chaotix was barely adapted at the time, but its cast and setting turned up in comics for years. More in Sonic in other movies and media.

An Archie Comics specialArchie Comics · USA one-off comic special built around the game’s cast, listed among its adaptations by Sonic Retro.
Sonic the Hedgehog: Fang the HunterIDW Publishing · USFang, Bean and Bark follow a lead to Newtrogic High Zone and find it abandoned, half broken and slowly sinking. Before they can escape a flooding room, Dr. Eggman catches them trespassing.

Characters

Five heroes, two robots who may or may not be on your side, and the usual villains. Where the characters came from is a story in itself.

CharacterWho they areIn this gameStats & abilities
Knuckles the Echidna, official Knuckles’ Chaotix artworkKnuckles the EchidnaThe starFresh from Sonic 3 and Sonic & Knuckles, and now the lead. In the Western manual he guards Carnival Island; in the Japanese one he simply wants to know what this new island is.Frees Espio from the Combi Catcher and leads the fight against Eggman and Metal Sonic.
  • Glides and climbs walls, as in Sonic & Knuckles
  • Rescues Espio first in the Japanese story
Espio the Chameleon, official Knuckles’ Chaotix artworkEspio the ChameleonPartnerA ninja-like chameleon. Much of the personality fans know him for, quiet and disciplined, came later, in other games and comics.The first friend Knuckles rescues in the Japanese story; nearly frozen by Robotnik in the Western one.
  • Clings to walls and ceilings
  • Later playable in Sonic the Fighters
Mighty the Armadillo, official Knuckles’ Chaotix artworkMighty the ArmadilloPartnerCreated by Manabu Kusunoki for the arcade game SegaSonic the Hedgehog. In Chaotix he took the place Sonic had held when the project began.Caught in Eggman’s machine and freed by Knuckles.
  • Wall jump
  • Returned, playable, in Sonic Mania Plus (2018)
Vector the Crocodile, official Knuckles’ Chaotix artworkVector the CrocodilePartnerOlder than Sonic’s first game: he was drawn in 1990 as the keyboard player in the Sonic band that was cut from Sonic 1, and slimmed down to star here.One of the four captives, freed by Knuckles.
  • Air dash
  • Climbs walls
  • Leader of Team Chaotix in Sonic Heroes
Charmy Bee, official Knuckles’ Chaotix artworkCharmy BeePartnerDesigned by Naoto Ohshima and first seen in a 1992 Sonic manga in the Japanese magazine Shogaku Yonensei.One of the four captives, freed by Knuckles.
  • The fastest character
  • A near-unlimited ability to fly
Espio and Bomb in Techno Tower, Knuckles’ ChaotixHeavy and BombRobotnik’s MechanixTwo robots who say they have escaped from Dr. Robotnik, though nobody can be sure they were not sent to slow Knuckles down. Heavy, the doctor’s chief mechanic, is big, silver, slow and cannot be hurt. Bomb is small and red and blows himself up whenever he is hit, then rebuilds himself.A booby prize from the partner-picking claw machine; they vanish after Robotnik’s defeat.
  • First appearance
  • Bomb’s explosions can hurt you
  • Playable through the level select, a Swap monitor, or by throwing one through a giant ring
Dr. Eggman (Dr. Robotnik), official Knuckles’ Chaotix artworkDr. EggmanDr. Robotnik in the WestAfter the Special Rings in the Japanese story and Carnival Island’s power emerald in the Western one.Builds an army that runs on drained rings and fights the team at the end of each attraction.
  • Bosses run on grey rings too
Metal Sonic, official Knuckles’ Chaotix artworkMetal SonicEggman’s enforcerBack from Sonic CD as Eggman’s partner in crime. For the climax he becomes Metal Sonic Kai, a far bigger machine.Helps capture the four friends; as Metal Sonic Kai he takes over the World Entrance’s selector for the penultimate fight.
  • Metal Sonic Kai was nicknamed “Devil Sonic” by its artist

The Badniks

The Badniks of each attraction. Pictures are game sprites; some robots on Sonic Retro’s lists have no known name and are left out.

  • Liftor, a Badnik from Knuckles’ Chaotix (game sprite)LiftorIsolated IslandThe training stage’s robot.
  • Am-Bush, a Badnik from Knuckles’ Chaotix (game sprite)Am-BushBotanic BaseA leaf-covered cousin of Sonic & Knuckles’ Bubbles.
  • Burboom, a Badnik from Knuckles’ Chaotix (game sprite)BurboomBotanic BaseGrabs hold of you and blows itself up.
  • Bushbubble, a Badnik from Knuckles’ Chaotix (game sprite)BushbubbleBotanic BaseA potted plant that spins its leaves and glows in the dark.
  • Catalurcher, a Badnik from Knuckles’ Chaotix (game sprite)CatalurcherBotanic BaseAnother of the greenhouse’s robots.
  • Dribbler, a Badnik from Knuckles’ Chaotix (game sprite)DribblerSpeed SliderBounces two bumpers like basketballs.
  • Gotcha, a Badnik from Knuckles’ Chaotix (game sprite)GotchaSpeed SliderA thief that makes off with your rings.
  • Hoverby Mk II, a Badnik from Knuckles’ Chaotix (game sprite)Hoverby Mk IISpeed SliderSonic CD’s Pata-Bata, rebuilt with fans.
  • Needlenose, a Badnik from Knuckles’ Chaotix (game sprite)NeedlenoseSpeed SliderA flying robot.
  • Beatal, a Badnik from Knuckles’ Chaotix (game sprite)BeatalAmazing ArenaRolls about and slams the ground; best attacked from behind.
  • Motorspike, a Badnik from Knuckles’ Chaotix (game sprite)MotorspikeAmazing ArenaHovers with its sides protected.
  • Blitz, a Badnik from Knuckles’ Chaotix (game sprite)BlitzTechno TowerFires homing missiles.
  • Bombbearer, a Badnik from Knuckles’ Chaotix (game sprite)BombbearerTechno TowerCarries a bomb, and drops it when you destroy it.
  • Gut Buster, a Badnik from Knuckles’ Chaotix (game sprite)Gut BusterTechno TowerWears a chef’s hat and coughs up bombs.
  • Floatsam, a Badnik from Knuckles’ Chaotix (game sprite)FloatsamMarina MadnessA robot stingray.
  • Piranha, a Badnik from Knuckles’ Chaotix (game sprite)PiranhaMarina MadnessA flying fish that drops mines.
  • Poptank, a Badnik from Knuckles’ Chaotix (game sprite)PoptankMarina MadnessA robot hermit crab.

The people who made it

A selection of names from the game’s credits.

Hiroshi FukutsuTeam leader · game designLed the team and shared the game design with Keisuke Miura and Kenichi Ono.
Masahide Kobayashi, Atsuhiko Nakamura, Naohisa NakazawaDirectorsThree directors for one 32X game.
Mamoru ShigetaExecutive producerAbove producers Hiroshi Aso, Makoto Oshitani and Mike Larsen.
Takumi MiyakeChief graphic designerAlso designed characters, Badniks and bosses, including Metal Sonic Kai.
Ryo KudouCharacter, enemy and boss designerDrew Metal Sonic Kai by modelling it in 3D software, cutting it down to Mega Drive colours and painting over it by hand.
Naoto Ohshima, Manabu Kusunoki and othersOriginal character conceptCredited for the characters with Takashi Yuda, Kazuyoshi Hoshino, Takumi Miyake and Yasufumi Soejima.
Hiroshi Okamoto, Toshiaki YajimaChief programmersThe game’s two chief programmers.
Junko Shiratsu, Mariko NanbaMusicWrote the soundtrack under sound director Tatsuya Kouzaki.

How it was made

Chaotix started as a tech demo about two characters on a rope, nearly became a Saturn game, and ended up as a Knuckles game on the 32X.

A tether in search of a game

The tether came first. Around April 1994 an internal Sega team, several of them Sonic CD veterans, built a Mega Drive engine test called Sonic Crackers (it also went by Sonic Stadium) in which Sonic and Tails are linked by a band of energy; the name probably comes from clackers, the toy made of two balls on a string. It was never announced, and the journalist Ken Horowitz thinks it was most likely a ROM made to show ideas to management. A few of those ideas later surfaced in Sonic 3D Blast, but the tether, the level design and some of the music went into Chaotix.

Sonic and Tails did not make the trip. By December 1994 the project, briefly titled Knuckles’ Ringstar, starred Knuckles, with a supporting cast gathered from all over: Mighty from the arcade SegaSonic the Hedgehog, animated largely with Sonic’s old Crackers frames; Vector, a character created for the first Sonic and dropped before release; Charmy, from a Sonic manga; and Espio, the one brand-new face, designed by Takumi Miyake. Sonic Retro points to strong evidence that Sonic and Tails were playable for a while, but in the finished game they only appear in a cameo at the end, and the Chaos Rings were still called Holy Rings for part of development.

Shrunk for the 32X

Why the 32X? Tom Kalinske, then running Sega of America, said the game was once meant to be a mainline Sonic for the Saturn, but it grew too big, too slow and too expensive, and the 32X badly needed software, so it was cut down and brought out quickly on the add-on. Horowitz adds that the 16-bit era was ending anyway. The new hardware brought sprite scaling, polygon Special Stages and a palette system that gives each level its own colours.

The haste shows. Twelve prototypes have leaked, dated from December 1994 to mid-February 1995, only weeks before launch, and Sonic Retro suggests that building the game alongside the console itself would account for its colour-test screen and its taste for showy effects that serve the hardware more than the player.

Drawing Metal Sonic Kai

Concept art for Chaotix is scarce, but artist Ryo Kudou has described how he drew the final boss, which Takumi Miyake designed. He built and rendered a rough 3D model, then repainted it by hand in Mega Drive colours, until the model was, in his words, “almost entirely gone, except for the rough direction of light and color”. Among his programmer friends the robot was “Devil Sonic”, a G Gundam joke.

Firsts: what this game introduced

What Chaotix brought to the series:

1The ring tetherTwo characters joined by elastic ring energy, a mechanic no Sonic game has repeated in the same way.
2Heavy and BombRobotnik’s “Mechanix” make their debut.
3Vector and Charmy in a gameA crocodile from a cut 1990 band and a bee from a 1992 manga finally star in a game.
4The Combine RingKeeps your rings together when you are hit; Sonic Mania brought it back as the Hyper Ring.
5Grow and ShrinkMonitors that double or halve your size, weight and jump for twenty seconds.
6Time of dayAn in-game clock moves on three hours per act, cycling the stages through eight times of day.
7Sonic on the 32XThe series’ only release for Sega’s 32-bit add-on.

Cheats & secrets

Chaotix hides its best secrets behind the MARS colour test on the options screen.

Time bonus

Points for finishing an act within the time shown. You also get 100 points for every ring you hold, and a 10,000-point secret bonus for finding a hidden route, winning a Bonus Stage item or reaching the Special Stage.

Finish underBonus
0:29.9950,000
0:44.9910,000
0:59.995,000
1:29.994,000
1:59.993,000
2:59.992,000
3:59.991,000
4:59.99500

Stage select and debug mode

In the MARS colour test, set the first six values to 06 0B 11 and 04 00 04. A Stage Select option appears on the main menu, where you can choose the attraction, the time of day and the pair of characters. It also turns on debug mode: pause during play to move freely around the level, holding buttons to move faster.

Amy’s cameo

Another colour-test combination puts Amy Rose in the corner of the sound test, pacing back and forth with a speech bubble that reads “Cool sweet & catchy!”

Sound test extras

With a six-button pad, the sound test gains two hidden controls: one switches between mono and stereo, the other changes the tempo of the music.

Play as Heavy or Bomb

If either robot is your partner and you have enough rings, throw him into the giant ring and you control him in the Special or Bonus Stage. A Swap monitor, the stage select or a second controller also put you in charge.

Glitches, exploits and oddities

Chaotix was rushed out on brand-new hardware, and it shows. Here are its oddities, from the clocks and the demo to the tether and the animation.

Clocks that lie

Finishing a level moves the in-game clock on by three hours, or by six in Amazing Arena, yet that attraction’s clocks only ever show two hours going by and start and stop at the wrong times. The World Entrance clock is off as well.

A clumsy demo

The first attract-mode demo, Vector and Bomb in Techno Tower, plays erratically and leaves Vector climbing into a corner for several seconds, as if its recorded inputs belonged to another level.

Partners that come untied

Get hit with no rings so that your partner is knocked loose, then take a ride that crosses the map, such as a Marina Madness ship or the Techno Tower drill. The partner comes along for the trip but arrives untethered, and stays that way until called back.

Partner in the wall

The tether can drag a partner into walls and scenery (the Marina Madness boats are one cause), and calling them back, at a cost in rings, is the only way out.

Backward rolls

Mighty, Knuckles, Vector and Espio always face right while rolling. The spin animation turns clockwise, so heading left looks like a string of backward somersaults.

Upside-down throws

Toss your partner while aimed downhill, for instance on the way down a quarter pipe, and the throw animation is drawn upside down.

Robots off the curve

On curved corners, Heavy and Bomb are drawn out of line with the ground they are standing on.

Videos & media

There is no official trailer for Chaotix on SEGA’s channels, but its most famous returning character has had his moment: two videos from the official Sonic the Hedgehog channel, made for Mighty’s comeback in Sonic Mania Plus.

Part 5 of the animated series, “Metal Mayhem” (July 2018): Sonic, Tails, Mighty and Ray against a powered-up Metal Sonic.

SEGA’s 1990s-style advert for Sonic Mania Plus (July 2018), the game that made Mighty playable again.

Trivia & facts

  • Vector the Crocodile was designed five years before the game, as the keyboard player in Sonic 1’s abandoned sound-test band.
  • Heavy cannot be hurt at all and Bomb rebuilds himself after every explosion, yet both make the game harder, not easier.
  • The planner who wanted to call Metal Sonic Kai “Death Metal Sonic” lost the vote.
  • Marina Madness is all docks and ships, yet it has no water hazards.
  • Only the Western release puts Knuckles’ name first. In Japan the game is simply Chaotix, with “Featuring Knuckles the Echidna” added on the box.
  • Progress is saved to a battery in the cartridge: automatically after every act or Special Stage, or by hand when you pass the exit sign.
  • Finishing an act moves the clock on three hours, so Chaotix cycles through eight times of day; Amazing Arena lets you jump ahead six.
  • Ask the two manuals where the game is set and you get two answers: a newly risen island in Japan, an amusement park called Carnival Island in the West.

Media & artwork

Box art, artwork and screenshots, mostly from Sonic Scene’s own galleries. Select any image to view it larger.

Legacy

Chaotix itself all but vanished, but its characters kept coming back.

From the 32X to Sonic Mania

  • Sega 32X 1995 – Out first in Japan (21 April); the UK date was 23 June, and Tectoy handled Brazil.
  • Sonic the Fighters 1996 – Espio is one of the playable fighters in the arcade game.
  • Sonic Heroes 2004 – Vector, Espio and Charmy return as Team Chaotix, a detective agency.
  • Sonic Advance 3 2004 – Builds a whole game around two-character partnerships.
  • GameTap 2000s – Its one official re-release, available for a short time on the subscription service.
  • Sonic Generations 2011 – Remixes Isolated Island’s “Door Into Summer” and the Special Stage’s “Tube Panic”.
  • Sonic Mania 2017 – Brings back the Combine Ring as the Hyper Ring, along with one of its Badniks and a number of its sound effects.
  • Sonic Mania Plus 2018 – Mighty returns as a playable character.

The black sheep

The 32X sold poorly, and Chaotix with it. The add-on’s hardware has also made official emulation harder, and the game has never been brought to a newer system, so many players know its characters far better than the game itself.

When Sonic Team brought Vector, Espio and Charmy back for Sonic Heroes, Takashi Iizuka said they were chosen partly because Sonic Team had never used them, and that the team treated them as new characters who happened to share the old designs.

Where to play it today

On original hardware only: a Mega Drive or Genesis with a 32X and the cartridge. The GameTap version is no longer available.

Sales & reviews

Sales

No sales figure for Chaotix could be confirmed. Sonic Retro says only that it sold far fewer copies than the Mega Drive Sonic games, held back by how few people owned a 32X.

  • 1Official re-release (GameTap)
  • 73%Sega Retro’s average of 34 reviews

Reception and review scores

Knuckles’ Chaotix European 32X box art
The European 32X box, from Sonic Scene’s gallery.

A selection of period reviews from Sega Retro’s index of magazine scans; scores not out of 100 are shown as Sega Retro converts them.

GameFanUS
98%
Sonic the ComicUK
88%
Todo SegaSpain
88%
Hobby ConsolasSpain
87%
Sega PowerUK
86%
Mean Machines SegaUK
84%
Sega ProUK
84%
Sega MagazinGermany
82%
MAN!ACGermany
81%
Sega MagazineUK
81%
VideoGamesUS
80%
Computer & Video GamesUK
75%
Consoles +France
75%
Player OneFrance
75%
Electronic Gaming MonthlyUS
74%
Mega FunGermany
72%
Game InformerUS
67%
GameProUS
53%
Game PlayersUS
41%
Next GenerationUS
25%

Few Sonic games have divided critics so sharply. GameFan scored it 98%, while Next Generation gave it the equivalent of 25%; most British and European magazines landed in the 70s and 80s, and Sega Retro’s average across 34 reviews is 73%.

Standing out

GameFan · 1995Its biggest fanA 98% score, the highest in Sega Retro’s index.
Sega 32XOne of a kindThe only Sonic-series game on the add-on.
Series historyA team is bornVector, Espio and Charmy became Team Chaotix.

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Further reading

More from Sonic Scene:

Sources

Every fact on this page was checked against the sources below. Sonic Retro and Sega Retro are linked through the Wayback Machine copies we read (the live sites sit behind a bot check). Magazine scores come from Sega Retro’s review index, which links each score to a scan of the original page.