Where you respect the speed of sound

Sonic Runners (2015) artwork from the original Sonic Scene page
iOSAndroid2015Sonic TeamSide-scrolling runner

Sonic Runners (2015)

Sonic Team’s own mobile runner: classic side-on running and jumping, a huge cast and dozens of buddies, undone by its ads and paywalls and switched off after barely a year.

Soft launch26 Feb 2015 (Japan, Canada)
Released25 Jun 2015 (worldwide)
DeveloperSonic Team
ProducerTakashi Iizuka
MusicTomoya Ohtani
Available?No: servers shut down 27 July 2016
Sonic the Hedgehog artwork from Sonic Runners (2015)Team Heroes artwork from Sonic Runners (2015)
TitleSonic Runners (Sonikku Rannāzu)
PlatformsiOS, Android
DeveloperSonic Team
PublisherSega
ProducerTakashi Iizuka
DirectorTakao Hirabayashi
DesignersTakayuki Okada, Takeshi Yamazaki, Jyunpei Ootsu
ArtistSachiko Kawamura
ProgrammerKentarou Tomii
MusicTomoya Ohtani
GenreSide-scrolling endless runner, free to play
Players1 (always online)
Soft launch26 February 2015 (Japan and Canada)
Released (worldwide)25 June 2015
DiscontinuedRed Ring sales ended 27 May 2016; servers shut down 27 July 2016
AvailabilityNo longer playable: the game needed a constant connection to Sega’s servers

Overview

Where Hardlight’s Sonic Dash runs into the screen, Sonic Runners goes back to the side view. Sonic runs automatically from left to right through loops, springs and cannons, you tap to jump, and the aim is to last as long as possible, banking rings at checkpoints, collecting crystals for points and Wisps for special powers, and dodging Dr. Eggman when he swoops in for a boss fight.

It was made by Sonic Team itself, the series’ home studio, as its first Sonic game made only for smartphones, with Takashi Iizuka producing and Tomoya Ohtani writing the music. Free to play and constantly updated, it built up a remarkable cast: more than twenty playable characters and costumes over its life, from Shadow and Blaze to Mephiles, the Werehog and Sticks, plus a menagerie of “buddies” that ranged from Chao and Wisps to Chip and the Death Egg.

It did not last. Critics liked the running but loathed the pop-up ads, roulette wheels and paid continues, Sega’s own figures labelled it a stalling title, and the servers were switched off on 27 July 2016. Because it needed a constant connection, the official game cannot be played at all today.

Sonic in play in Sonic Runners (2015)
Sonic in play.
Knuckles in play in Sonic Runners (2015)
Knuckles in play.
Zazz Raid event with Zavok in Sonic Runners (2015)
A Zazz Raid event with Zavok.

Run, Jump and Aim for the Top!

The one-line pitch Sega gave the game in the description of its English website, still online in the Wayback Machine’s copy from 27 May 2016, the day Red Ring sales ended.

— Official description: Sega, Sonic Runners official website (sonicrunners.sega-net.com/en/), meta description quoted.

Quick Answers

The short answers, with the detail further down the page.

When did Sonic Runners come out?

It soft-launched in Japan and Canada on 26 February 2015 and was released worldwide on 25 June 2015. More →

Who made it?

Sonic Team, with Takashi Iizuka producing. It was the studio’s first Sonic game made only for smartphones. More →

Can I still play it?

No. Sega shut the servers down on 27 July 2016, and the game will not run without them. A fan project has since rebuilt a server, but that is unofficial. More →

How is it different from Sonic Dash?

It is side-on and 2D, you tap to jump rather than swipe, and runs are split into stages with checkpoints instead of one endless track. More →

Who could you play as?

Sonic to begin with, then a long list unlocked over time, including Tails, Knuckles, Amy, Shadow, Blaze, Silver, Rouge, Big, Cream, the Chaotix and Classic Sonic. More →

Was it a success?

No. It was downloaded more than five million times on Google Play, but Sega called it a stalling title earning ¥30–50 million a month and closed it within about a year of release. More →

Is there a sequel?

Gameloft’s Sonic Runners Adventure (2017), a paid game rather than a free one. More →

Plot / Story

Dr. Eggman artwork from Sonic Runners (2015)
Dr. Eggman.

Sonic Runners told its story in episodes, through text scenes you could skip. It mostly served as a tutorial: each step along a world map taught a new trick, handed out a reward such as bonus rings, or opened a special mission such as a boss fight with Dr. Eggman, who drops obstacles in your path and makes the run harder each time you beat him.

Events added their own villains. Luke’s screenshot gallery shows Zazz Raid events featuring Zavok and Zeena of the Deadly Six from Sonic Lost World, and seasonal updates brought Halloween and Christmas costumes.

How it plays

Your runner never stops; one tap jumps. Loops, cannons, springboards and floating platforms fill each stage, along with power-ups: invincibility, Wisps that grant short-lived powers, rings that protect you as usual, and crystals that push up your score. Passing a checkpoint banks your rings, and a run ends when you are hit with no rings or fall into a pit. Levelling up a character improves how well they run.

Unlike Sonic Dash, the game is divided into separate stages rather than one endless road, and it added replayability with missions, alternate paths and a story mode, which Sonic Team felt most endless runners lacked.

Spring item icon from Sonic Runners (2015)
Spring.
Yellow Drill item icon from Sonic Runners (2015)
Yellow Drill Wisp.
Cyan Laser item icon from Sonic Runners (2015)
Cyan Laser Wisp.
Goal Ring item icon from Sonic Runners (2015)
Goal ring.

Buddies, Red Rings and the roulette

Up to two buddies could tag along on a run to boost you. They began as Chao, but Sonic Team added surprises, from Chip of Sonic Unleashed to Caliburn, an Ideya from NiGHTS, Boo, a remote-control hovercraft and even the Death Egg, as Luke’s gallery of buddy art shows.

Two currencies drove everything. Ordinary rings bought single-use items and power-ups; Red Rings, earned slowly or bought, paid for continues. A daily roulette wheel handed out buddies and other prizes, landing on “big” or “super” upgraded the wheel, and extra spins were for sale. Critics found the whole system exhausting.

Chip buddy from Sonic Runners (2015)
Chip.
Gold Chao buddy from Sonic Runners (2015)
Gold Chao.
Death Egg buddy from Sonic Runners (2015)
The Death Egg.
Caliburn buddy from Sonic Runners (2015)
Caliburn.

In comics, TV & other media

Sonic Runners sits between Sega’s other mobile Sonic games and a fan-run afterlife. More in Sonic in other movies and media.

Sonic DashHardlight · 2013The 3D, into-the-screen runner that critics compared it with; TouchArcade thought Runners the better game.
Sonic Runners AdventureGameloft · 2017Gameloft’s paid follow-up. Android players in Russia and the UK got it first, in June 2017, and everyone else, on iOS and Android, in December.
Sonic Runners Original SoundtrackiTunes · 2015Tomoya Ohtani’s score in two digital volumes, released on 24 June and 25 December 2015.
Fan revivalUnofficial · 2019Fans reverse-engineered the game and built their own client and server; an open beta was announced for July 2019.

Characters

Sonic Team kept adding runners, each with abilities of their own, plus costumes for holidays and anniversaries. The art is from Sonic Scene’s own galleries.

CharacterWho they areIn this gameStats & abilities
Sonic the Hedgehog artwork from Sonic Runners (2015)Sonic the HedgehogStarting runnerThe hero, back in a side-on Sonic game made by Sonic Team.Everyone starts as Sonic; the rest of the cast is unlocked over time.
  • Default runner
Miles Tails Prower artwork from Sonic Runners (2015)Miles “Tails” ProwerRunnerSonic’s best friend.Like every runner, he brings abilities of his own.
  • Unlockable
Knuckles the Echidna artwork from Sonic Runners (2015)Knuckles the EchidnaRunnerGuardian of the Master Emerald.Joins Sonic and Tails among the playable cast.
  • Unlockable
Amy Rose artwork from Sonic Runners (2015)Amy RoseRunnerSonic’s admirer.Also appeared in an Amitie outfit and a gothic costume, both pictured in our gallery.
  • Several costumes
Shadow the Hedgehog artwork from Sonic Runners (2015)Shadow the HedgehogRunnerThe ultimate life form.Later joined by a Halloween version.
  • Seasonal costume
Blaze the Cat artwork from Sonic Runners (2015)Blaze the CatRunnerPrincess of another dimension.One of the many added runners.
  • Unlockable
Silver the Hedgehog artwork from Sonic Runners (2015)Silver the HedgehogRunnerThe psychic hedgehog from the future.Also available in an ESP variant.
  • Two versions
Classic Sonic artwork from Sonic Runners (2015)Classic SonicAdded 26 June 2015The original 1991 Sonic, as seen in Sonic Generations.Added the day after worldwide launch to celebrate Sonic’s 24th anniversary.
  • Anniversary character
Team Chaotix artwork from Sonic Runners (2015)The ChaotixRunnersVector, Espio and Charmy, the detective agency.All three joined the roster.
  • Team artwork from our gallery
Tikal artwork from Sonic Runners (2015)TikalRunnerThe ancient echidna from Sonic Adventure.One of the runners added over the game’s life.
  • Unlockable
Mephiles character model from Sonic Runners (2015)MephilesRunnerThe villain of Sonic the Hedgehog (2006).Turned up as a playable runner.
  • Model from our gallery
Sonic the Werehog character model from Sonic Runners (2015)Sonic the WerehogRunnerSonic’s night-time form from Sonic Unleashed.Another playable variant of Sonic.
  • Model from our gallery
Dr. Eggman artwork from Sonic Runners (2015)Dr. EggmanBossSonic’s arch-enemy.Ambushes the runner in boss fights, dropping objects; beating him raises the difficulty.
  • Recurring boss

More runners and buddies

Other characters and buddies from Luke’s galleries.

  • Big the Cat artwork from Sonic Runners (2015)Big the CatRunnerSonic Adventure’s fisherman joins the roster.
  • Cream the Rabbit artwork from Sonic Runners (2015)Cream the RabbitRunnerAnother addition to the cast.
  • Rouge the Bat artwork from Sonic Runners (2015)Rouge the BatRunnerAlso had a Halloween costume.
  • E-123 Omega artwork from Sonic Runners (2015)E-123 OmegaRunnerAlso had a Halloween costume.
  • Metal Sonic artwork from Sonic Runners (2015)Metal SonicRunnerEggman’s robot double.
  • Sticks character model from Sonic Runners (2015)SticksRunnerFrom the Sonic Boom series.
  • Baby Cyan Wisp buddy from Sonic Runners (2015)Baby Cyan WispBuddyOne of the Wisp buddies.
  • Boo buddy from Sonic Runners (2015)BooBuddyA ghostly helper.
  • Ideya buddy from Sonic Runners (2015)IdeyaBuddyBorrowed from NiGHTS into Dreams.
  • Light Chaos buddy from Sonic Runners (2015)Light ChaosBuddyA Chaos-themed buddy.

The people who made it

Key Sonic Team staff, as credited on Wikipedia.

Takashi IizukaProducerLong-time Sonic director and designer; confirmed the game at Tokyo Joypolis in December 2014 and explained its design in interviews.
Takao HirabayashiDirectorDirected the game.
Sachiko KawamuraArtistCredited for the game’s art.
Takayuki Okada, Takeshi Yamazaki and Jyunpei OotsuDesignersThe design team.
Kentarou TomiiProgrammerProgrammed the Unity build.
Tomoya OhtaniMusicBlended new tracks with remixed classics, written for a band line-up of drums, bass, guitar and piano.

How it was made

Our original page held only the release details; this section draws on Iizuka’s interviews, as reported by Wikipedia, and contemporary news.

Sonic Team goes mobile

Team Heroes artwork from Sonic Runners (2015)
Team Heroes artwork.

The idea took shape after Sonic the Hedgehog 4: Episode II in 2012. That game was planned first and foremost for consoles; this time Sonic Team wanted something built around what phones do well, easy to pick up and regularly refreshed with new content. Work began in late 2013 with ten people, the team grew as it went, and the game took about eighteen months to make in the Unity engine.

Sonic Team aimed for the feel of the Mega Drive games, all action and jumping, and for more replay value than other endless runners, through a story mode, missions, alternate routes and power-ups. The buddy system started out with Chao alone, and characters such as Unleashed’s Chip were brought in later as a surprise for players. Keeping the visuals consistent across so many different devices was, Iizuka said, one of the hardest parts.

From a domain name to a world launch

Espio on the character select screen in Sonic Runners (2015)
The character select screen.

Sega registered the sonicrunners.com domain in July 2014, which set off rumours, and Iizuka confirmed the game at Tokyo Joypolis on 28 December 2014. A teaser followed in February 2015, and on 26 February the game soft-launched on the Japanese and Canadian app stores. TouchArcade noted that it was Sonic Team’s first original game for mobiles, where earlier new Sonic mobile games had come from other Sega studios. The full worldwide release came on 25 June 2015, two days after Sonic’s 24th anniversary.

Music

Tropical Coast story event card from Sonic Runners (2015)
Tropical Coast, from our gallery of story cards.

For Tomoya Ohtani the job was a trip back in time: writing for a line-up of drums, bass, guitar and piano reminded him of the bands he played in when he was starting out. Fresh pieces sit alongside reworked themes from older Sonic games, put together the way he had approached the series before, and the score was released on iTunes as two digital albums, the first on 24 June and the second on 25 December 2015.

Firsts: what this game introduced

What Sonic Runners brought to Sonic on mobile.

1Sonic Team on smartphonesThe series’ home studio’s first Sonic game made only for smartphones.
2Side-on runnerClassic 2D running and jumping, on a single tap.
3BuddiesUp to two helpers per run, from Chao to the Death Egg.
4A huge castCharacters rarely playable elsewhere, such as Tikal and Mephiles.

Cheats & secrets

Our original page had no cheats section. Sonic Runners was an online game with no cheat codes; these were its main systems, from Wikipedia and Sonic Retro.

Daily roulette

Log in each day for a free spin; landing on “big” or “super” upgraded the wheel to better prizes.

Two buddies

Equip up to two buddies at once for extra boosts.

Checkpoints

Rings are banked when you pass a checkpoint, so they count even if you crash soon after.

Checked against Wikipedia and Sonic Retro, November 2026. The game no longer runs.

Glitches, exploits and oddities

Reviewers recorded the game’s technical problems.

Crashes and load times

TouchArcade and Jim Sterling both complained of crashes and long loading.

An always-online game

Because it needed a permanent connection, the shutdown of 27 July 2016 made the official game completely unplayable, even for people who had already downloaded it.

Ads everywhere

Even the soft-launch review that called it the best Sonic game in years singled out its pop-up ads.

Videos & media

Sega’s own trailer, and IGN’s gameplay video from 2015.

From SEGA’s official YouTube channel.

A gameplay video from IGN’s channel.

Trivia & facts

  • Zavok story event card from Sonic Runners (2015)
    Zavok, from our gallery of story cards.
    The game was given away by a domain name: Sega registered sonicrunners.com months before it was announced.
  • Classic Sonic joined on 26 June 2015, the day after the worldwide launch, for Sonic’s 24th anniversary.
  • Hardcore Gamer, playing the soft-launch version, wondered if this was the “best Sonic game in years”.
  • Nintendo Life took the closure as a sign that a famous name alone does not guarantee success on phones.
  • Fans later rebuilt the servers themselves, so the game can be played again unofficially.

Legacy

Sonic Runners lasted about a year after its worldwide release. Note: the official game is no longer available or playable.

Release history

  • Domain registered July 2014 – sonicrunners.com.
  • Announced 28 December 2014 – By Takashi Iizuka at Tokyo Joypolis.
  • Soft launch 26 February 2015 – Japan and Canada.
  • Worldwide release 25 June 2015 – iOS and Android, free.
  • Shutdown announced May 2016 – Red Ring sales ended 27 May 2016.
  • Servers shut down 27 July 2016 – The game stopped working.
  • Sonic Runners Adventure 2017 – Gameloft’s paid successor.

The shutdown

Sega announced the closure in May 2016. Red Rings stopped being sold on 27 May and the servers went dark on 27 July 2016. Nintendo Life, reporting the news, noted that the game could still be downloaded but would become completely unplayable once the servers closed, because it required a constant online connection. Fans later reverse-engineered it and built their own client and server, so it lives on unofficially.

Sonic Runners Adventure

Gameloft picked up the idea. Its sequel leaked through a FAQ page in April 2017, and Sonic Runners Adventure, a one-off purchase this time rather than free-to-play, reached Russian and British Android phones that June and the rest of the world, on both iOS and Android, in December.

Sales & reviews

Downloads and earnings

Google Play counted more than five million downloads, but the money was not there. A Sega Networks presentation in December 2015 listed Sonic Runners as a “stalling title”, earning between ¥30 million and ¥50 million a month, and Wikipedia records it as a commercial failure.

  • 51/100Metacritic (iOS)
  • 5M+Google Play downloads
  • ¥30–50MMonthly revenue, late 2015
  • 17 monthsFrom soft launch to shutdown

Reception and review scores

Reviews of the final version cited by Wikipedia, converted to percentages. SuperPhillip Central gave it a C−.

DestructoidOnline · 25 June 2015
6/10
The JimquisitionOnline · 26 June 2015
4.5/10
TouchArcadeOnline · 30 June 2015
2/5

Before launch, the soft-launch build won praise: Hardcore Gamer called it focused and exhilarating and floated the idea that this could be the “best Sonic game in years”, though it already complained about the ads. TouchArcade liked the gameplay and presentation but worried the online features could derail it.

The final version split critics. Most enjoyed the running itself; Destructoid found real depth in it and Jim Sterling thought it played better than most runners, and TouchArcade preferred it to Sonic Dash. But the monetisation dominated the reviews. Destructoid called it unreasonable and exhausting, Sterling found it intrusive and over-complicated, and TouchArcade said that if you could think of a free-to-play gimmick, the game had it. Crashes and load times did not help, and Metacritic settled on 51.

Reader reviews

No reader reviews yet. Played it? Give it a score out of 10 and tell other fans what you think.

Write the first review

Media & artwork

Character art and models, buddies, items, story cards and screenshots, all from Sonic Scene’s own galleries. Select any image to view it larger.

Further reading

More from Sonic Scene on Sonic Runners and Sonic’s other mobile games:

Sources

Every fact on this page was checked against the sources below. Sonic Retro and older press pages were read through Wayback Machine copies. Character, buddy and event names in captions come from the file names in Sonic Scene’s own galleries.